Meanwhile, the actual game mechanics are extremely fluid. The buried city of Dubai, adrift in an endless sandstorm, is in turns alive with brilliant blue skies and yellow sand, and awash in the lurid crimson of the dead. Spec Ops: The Line is not merely detailed, it's bright. Shooters these days are often brown and gray, sapped of color and detail. Graphics aren't everything, but the visuals are not only stunning, they're vibrantly colorful. I realized early on that this game was going to be good. Spec Ops: The Line is very much its own story as well, with its own twists and unique commentary on war and violence and what it means to be a hero, telling its story in ways that only a video game can. Partly this is because film can tell stories in ways that novels cannot, and vice versa. Coppola's film borrowed thematically from Conrad's book and then built its story around the skeletal frame of its plot, but it remained unique - a separate and fundamentally different piece of work. The ubiquitous Radioman dogging your footsteps throughout the game bears an uncanny resemblance to Dennis Hopper's reporter from Apocalypse Now.Īnd yet, the game is no more a remake of either of these works than Apocalypse Now was a remake of Heart of Darkness. The mysterious Colonel Konrad in Spec Ops: The Line takes his name from Joseph Conrad, and of course bears a resemblance to Heart of Darkness antagonist, Kurtz (described as a painter and a genius in the book) as well as Colonel Kurtz from Apocalypse Now. There are many allusions throughout 2K's violent third-person cover-shooter to both Heart of Darkness and Apocalypse Now.Ĭaptain Martin Walker shares his first name with Martin Sheen, the actor who plays Captain Benjamin Willard in the film. It's only fitting, then, that in 2012 this story would take place in the Middle East and be told in a video game. Continued abuse of our services will cause your IP address to be blocked indefinitely.The novel became a film, and the horrors were transposed into a new medium.
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